Nic Cheung Nic Cheung

Expert Senior UI/UX Designer

Experience

MAY. 2013 – Now

Garena online Singapore

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MAY. 2013 – Now
JUL. 2011 – APR. 2013

Lucasfilm Art Singapore

UI artist of Facebook game, FPS game in Xbox360 and IOS game

JUL. 2011 – APR. 2013
MAY. 2007 – MAY. 2011

Ubisoft studio, Shanghai

Senior UI artist of End War Xbox360/PS3/PC, EndWar2, SuperSoccer Online, Ghost Recon online

MAY. 2007 – MAY. 2011
MAR. 2007 – MAY. 2007

Zhiqu Entertainment, Shanghai

UI artist, Web Game Art leader – (173World online)

MAR. 2007 – MAY. 2007
MAR. 2003 – MAR. 2007

Shanda Entertainment,Shanghai

Art leader, Manager, UI artist – (Shanda Rich online,The Sign MMO online)

MAR. 2003 – MAR. 2007
SEP. 2001 – MAR. 2003

5Wan.com Entertainment,Beijing

Mobile phone game Artist designer

SEP. 2001 – MAR. 2003
MAY. 2000 – SEP. 2001

Flying Eagle Entertainment,Beijing

Scene designer, 3D scene artist

MAY. 2000 – SEP. 2001
EDUCATION | SEP. 1996 – SEP. 2001

HuBei Normal University, Art Education

Bachelor’s Degree of Art/Design/Creative Multimedia

EDUCATION | SEP. 1996 – SEP. 2001

Skills

Photoshop 95%
Adobe XD 96%
Illustrator CC 75%
3ds Max 65%
CSS 65%
Html 50%
JS 15%
ScleForm 3 80%
Animate CC/After Effect 70%
Unity 3D with NGUI 1.5 Intermediate 70%
Unity 3D 5.x 40%

About Me

  • Years of Experiences : 16
  • Nationality : China, Singapore PR
  • Translate high-level business requirements into tangible user interface proposals that integrate the latest standards in interaction design and trends in visual design
  • Work closely with application developers, graphics artists and product manager(s) to guide software user interface development for various products with different specifications
  • Fundamental usability and aesthetic principles to design the user interface to meet elicited requirements
  • Communicate complex, interactive design concepts clearly and persuasively across varying audience
  • Design user interfaces to meet elicited requirements
  • 16 years ( 4 years game project management ) working experience in game industry

  • Good at Unity3D system for UI works 3D UI effect & animation;

  • Familiar with the process of game art flow development;

  • Good at communication with programmer;

  • Proficiency of using 2D and 3Dmax and related software;

  • Having basic using knowledge of flash AS2.0, have capability of written Flash Action Script code that is commonly used in flash UI animation;

  • Love game design, and are more comfortable created various elaborate works;

  • Professional skills who have received formal art education, good sense of color and good art quality;

  • Working experience covers:

Game’s scene design and process in Ps and 3dmax;

2d Game’s character design and process in 3dmax, include simple action animation;

Game’s user interface in the present work.Include: UI graphic design, UI animation in html+CSS, special effects animation in JS.

Icons process in ps and 3d Max;

CSS, base JS/jQuery

Experience covers

Game’s scene design and process in Ps and 3dmax;

2d Game’s character design and process in 3dmax, include simple action animation;

Game’s user interface in the present work.Include: UI graphic design, UI animation in html+CSS,
special effects animation in JS Begining;

Icons process in ps and 3d Max;

CSS, base JS/jQuery

Language

Native Chinese mandarin speaker

Workable English

Contact

www.heynic.com
065 – 9372 9863
heyniccheung@gmail.com

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