1976 – 1996

Small Village

Maoming, GuangDong China


1996 – 2000

School of Fine Arts in Centre China Normal University

Located in Wuhan, the capital of Hubei Province and a major hub of transportation in China, Central China Normal University (CCNU) is a key comprehensive university under the direct administration of the Ministry of Education. The picturesque campus of over 1.20 million square meters is nestled on Guizi Hill, bordering South Lake. As one of the universities on the list of “211 National Education Priority Project” and “Double First-Class” initiative, CCNU is recognized as an important base for cultivating brilliant talents for the country as well as a superior training center for excellent teachers in institutions of higher learning.

2000 – 2003

Began in Beijing

Game Industry

Join small game studio and small mobile game company

  • Role: Solo Concept Artist, 3D Model Artist, Pixel Game Artist
  • Responsibilities: Design and produce game scenarios, formulate graphic size rules, cooperate with programmers to use graphics in 2D game engines, 
  • Project: RPG 45 -degree perspective RPG game, java mobile 
  • Game company: Creative Eagle Fly, 5WAN.com
  • Understand: Studied 3DS MAX, which understands that there are many rules used game engine. Environmental scene design needs to understand a lot of architectural knowledge. The game world is the essence of reality. I cannot simply copy the reality world.

2003 – 2007

Game Artist in Shanghai

  • Role: Game Artist Leader lead 15 people team
  • Tools: Photoshop, Illustrator, 3ds Max
  • Responsibilities: For 3DMMORPG game projects and Monopoly 2D games, recruit various designers & artists, define the art style of the game, supervise the progress of the art team and the quality of production, communicate the direction of design with the game producer, and design the game UI asset, environment concept design.
  • Project: Shenji, Shanda Richman
  • Understand:

FlashUIUI2007.5 – 2011.5

UBISOFT Shanghai

  • Role: AAA console Game UI Artist, Solo Game UI Artist
  • Product: EndWar, Soccer Online
  • Tools: 3ds Max, After Effect, Photoshop, Flash, ActionScrip2.o, ScaleForm
  • Responsibilities: Design UI assets and interactive animation for AAA Console game
    Solo UI artist for Soccer Online Game, UI Graphic, Icon, Interactive animation
  • Project: EndWar, Soccer Online
  • Understand:

2011.5 – 2013.4

Settled in Singapore

  • LucasFilm Singapore
  • Garena Online (SEA LTD.)
  • Shopee (SEA LTD.)

2011 – 2013

LucasFilm Singapore

  • Role: Game UI Artist
  • Responsibilities
  • Product: Console Game, Facebook web social Game, IOS Game

2013 – 2019

Garena Online

  • Role: Software Product Solo UI designer, some SAAS system Solo UI design
  • Tools: Photoshop, Adobe XD, Figma, 3dsMax, Illustrator, HTML, CSS, JS
  • Product: Game Publish Platform, Social Media App, App Store, Antivirus Software, Payment System

2019 – Current


  • Role: SAAS Product UI designer & Enterprise system solo UI Designer, mentor of junior designer, Maintain internal Design System, 
  • Product: 9 Shopee SAAS product lines, 50+ internal system, 3 Figma plugins
  • Learned: Manage product, leadership, Cross-Functional work, handle design system, Design thinking, Communicate skill proving

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